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Insights, Tips, and How-To's
for Creative Operations

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4 Ways to Improve Velocity ~ Gaming Studio Series 2/3

Posted by Kiefer Uuksulainen on August 12, 2015

 

Our last blog posted discussed the main reasons Why Outsourcing Fails; the result of fuzzy feedback, waiting and iterating and the absence of objective data. By addressing these concerns, a studio (and its outsourced developers) can produce assets at a higher velocity — what is velocity?

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Topics: Game Art Outsourcing, Outsourcing, Games Studios

Game Studios, Game Teams and the New ROI

Posted by Tylor on March 22, 2012

 

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Topics: Thought Leadership, ROI, Game Art Outsourcing, Games Studios

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