Insights, Tips, and How-To's
for Creative Operations


4 Ways to Improve Velocity ~ Gaming Studio Series 2/3

Posted by Kiefer Uuksulainen on August 12, 2015


Our last blog posted discussed the main reasons Why Outsourcing Fails; the result of fuzzy feedback, waiting and iterating and the absence of objective data. By addressing these concerns, a studio (and its outsourced developers) can produce assets at a higher velocity — what is velocity?

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Topics: Game Art Outsourcing, Outsourcing, Games Studios

Game Studios, Game Teams and the New ROI

Posted by Tylor on March 22, 2012


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Topics: Thought Leadership, ROI, Game Art Outsourcing, Games Studios

Got Outsourcing Creative Review IQ?

Posted by Tylor on March 13, 2012

Outsourcing has become standard operating practice for game studios of all shapes (console, casual, mobile) and sizes. No longer is the quality of work being produced “over there” being questioned. Studios have bought into the reality that outsourcing helps them produce the high-quality assets they need within increasingly tight timelines.

At this year’s GDC we noticed two big trends when it came to outsourcing:

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    Topics: Thought Leadership, Game Developers Conference, GDC, Game Art Outsourcing

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